Programming 4Kids Show

Programming 4kids 1) introduces Timers, and 2) debugs problems in another List example program. The first challenge introduces Timers with a simple game that needs to end in 5 seconds. Timers are like a clock with values increasing in tenths of a second. They are very handy for determining changes in time. The last challenge purposely encounters and creates several errors. Try to find and fix the errors before I do. This challenge begs the question: "What is proper testing?" then introduces different kinds of testing approaches.

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Kids